
If all is good, you can then buy the full version (yes it costs a few bucks, as all good things do).įor the record I'm using Teamspeak 3.0.13.1 (latest stable version at this time) here, but nothing should change much in the upcoming versions. As recommanded by the author, it ensure it will work on your system the way you want. You can check out Virtual Audio Cable here, and start by using the trial version. If you have a good audio card (probably mid to high-end dedicated audio card, forget any Realtek motherboarded chipset), with good drivers, VAC may not be necessary… in that case you'll need to read the full documentation of your audio card, and check it out yourself. It's extremely powerful (and complex for complex usage), but for our use it's extremely simple.

It's a small program that can create virtual connexions between audio inputs&outputs exactly the way you like. To do this under Windows, by far the simplest solution for most people is to use Virtual Audio Cable (or VAC). Then double connect to Teamspeak using a voice identity & settings, and a music identity & settings. One for your voice (your “real” physical microphone), and one for your music (usually a virtual one).

The main goal is to have two audio inputs, two Windows microphones if you will. It may seem somewhat complicated, it's not at all. This is a detailed tutorial on how to add ambient music & noises to your vocal roleplaying games on Teamspeak under Windows.
